Posted: Mon Nov 06, 2017 6:33 am Post subject: generic design tool: not reasonable
Hi,
As a software developer and game programmer for many years, it is my opinion that the best tools for designing a new game are felt tip pens, some cardboard, and a pair of scissors.
If your game is designed and play tested to the point where only some fine-tuning is being considered, then start thinking about software.
Please help.
Thanks!
I didn't find the right solution from the Internet.
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